Orchestrata is a dual-voice orchestral ROMpler for Kontakt 5.7+, but isn’t intended to be a replacement for high-priced, large-gigabyte Orchestral sample libraries, it offers a range of features and sound-shaping effects, most commonly found in synthesiser systems, that allow you to obtain new orchestral and cinematic sounds, unlike any other.
Orchestrata contains samples from 12 orchestral instruments, each instrument has a range of appropriate articulations, and each articulation is sampled as a large section (5+ players), small section (3 players) and solo instrument.
WHAT’S INCLUDED in Audio Reward Orchestrata?
Orchestrata comes with over 1,700 Samples, 184 different articulation/voice/section combinations, over 2.8 Gb of audio material and 100 snapshots.
Orchestrata used as its source a set of high quality public-domain Orchestral Samples. We took these and re-worked them through our dedicated sampling process, in effect re-sampling the audio, taking special care that the results would work with our DOSA engine. Then we edited and re-mastering the files through our valve and tape mastering processes.
IN DETAIL
Orchestrata features a dual layer architecture (so you can mix two different voices together), drift controls, creative filters and modulation controls along with a unique gate sequencer for each voice and 4 sends for each voice.
Orchestrata includes our innovative scene controls allowing you to define 3 scenes (A, B & C), each containing volume, pan and pitch settings, and then morph between them.
Orchestrata is the third product using our DOSA (Dynamic Oscillator Sequencing Architecture) Engine. DOSA is a completely new and unique approach to audio playback, it provides endless audio that subtly changes over time, adding realism, movement and interest to each voice.
THE ENGINE
Orchestrata is the third product using our DOSA (Dynamic Oscillator Sequencing Architecture) Engine. DOSA is a completely new and unique approach to audio playback, it provides endless audio variations in every note – adding musically useful modulations that subtly changes over time, adding movement and interest to each voice and each note.
The output is completely unique. Replacing endless hours of cut-and-paste audio to get anything near the same effect the sound is yours and yours alone and is as simple as selecting a set of voices and playing the instrument.
Here, in the case of orchestral instruments, the DOSA engine effect is to subtly change playback to be more like a real player and their nuances of bowing, plucking and breathing.