€399.00Original price was: €399.00.€199.00Current price is: €199.00.
The Ultimate 3D Audio Software
Sound Particles is an audio software application capable of generating thousands (even millions) of sounds in a virtual 3D audio world. This immersive audio application will enable you to create highly complex sounds on the fly, which will ultimately enable you to create new sounds better and faster than ever.
Sound Particles has been nominated for an ‘Outstanding Product’ award by the Cinema Audio Society. This is the Indie version of Sound Particles – the Sound Particles Pro is also available, which includes the Doppler + Air plugins.
All-New Engine
The 2.1 update incorporates a new audio engine, responding to real-time changes with optimized iterations, delivering your sound design in the best audio quality possible
Batch Processing
Create your session and set Sound Particles to output hundreds of different renders in one pass. This feature makes mass production of sound effects a reality
Track Presets
Create and save an infinite number of track and microphone settings, recall track setups with just two mouse clicks. Includes 100+ professionally crafted presets
User Templates
Save your sessions as templates. Include any number of tracks or microphones, never start from scratch again
Enable / Disable
Enable or disable audio files, movement or audio modifiers. Experimenting with different techniques was never as easy as it is with version 2.1
3D Sound Source
For audio, each particle represents a 3D sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera)
Completely different from any other professional 3D audio software that exists today
Imagine that you want to create the sound of a battlefield with Sound Particles. You could create 10.000 particles (sound sources), spread them over a square mile, pick 50 war-related sounds from your sound library and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).
Each particle would randomly select one of the war-related sounds for reproduction, which means that some particles would reproduce the 1st audio files, other particles would reproduce the 2nd audio files, and so on. Also, each particle (sound source) would be positioned randomly on a square with a length of 1 mile. To obtain more interesting results, movement modifiers would add motion to the particles and audio modifiers would apply random gains, delays, EQ or time/pitch variations. The virtual microphone will be responsible for capturing the virtual sound of the scene, based on its position, direction and the position of all particles. The sound of all particles is rendered, taking into consideration things like propagation attenuation, speed of sound and Doppler effect.
CGI Integration
Working on animations or cinematics? Import 3D information from animations or visual effects into Sound Particles and attach sound to 3D objects in order to make your mix quicker than ever
Real-time Rendering
Sound Particles now lets you hear, in real-time, the changes you perform. Adjust every parameter you desire, and the rendering process will automatically adapt to the changes
Binaural Monitoring
Sound Particles will let you monitor binaural audio by decoding any type of audio format. Additionally, by using Ambisonics virtual microphones, you can monitor your mix with head-tracking
VR Client App
Test Sound Particles virtual reality projects on your Android device using this mobile application which communicates directly with the desktop application via IP. Includes 360 video, Ambisonics and head-tracking support
Windows Support
The ultimate 3D audio software now supports both macOS and Windows. Now, by using these two operative systems, you can get the best out of two worlds with full compatibility between projects